Gorogoa is a beautiful mind-twisting little puzzle. Okay. It's all due up pretty much by one single guy by the name of Jason Roberts. I always feel behind on these things, especially with video games. I seem to hear about it three months after everybody else does, but it looked cool, so I downloaded it on my iPhone. I pretty much pleaded through in one sitting, which is not a super hard accomplishment, because it's pretty short. This was a beautiful game. I love it. The art was great. The music was great. The mechanic is simple, really quite brilliant.
It starts with a mysterious creature, the Gorogoa appearing in a city, and a boy reading a book about it. Indicating that to appease it, the boy needs to offer it five fruits. The game is notable for several things. The first one being, it's entirely hand-drawn. It's beautiful, every inch of it. It's very odd gameplay mechanics. There's four panels, and is all about the interaction between these four panels. The most basic one is there's a doorway one panel, and there's the boy standing on another door, and you place a doorway. It's kind of hard to explain in written terms.
The story is told totally language free, which is quite an interesting ... thing. It's about a boy who experiences the monster, what they do with that. Oh, and they go through his entire life. Everything from war, to the search for enlightenment in various places. If you play this game, the important thing to remember is that every person we see the same character, I think. No, not I think, I know. We're visiting different points of their life.
I always like in video games when they care about the music. I know that's starting to become more normal, but it's still really good that they do that. So yeah, if you want to play a really good game, that won't really take up much of your time, to me, there's nothing better than this.